Clinical Innovation Games: A Qualitative Assessment of Innovation Skills in Victorian Clinicians
Posted by Khoa Cao on March 14th, 2024
Collaborators:
Leah Heiss, Daphne Flynn, Monika Engelhard, Andrew Carey, Kim Griffiths, Sasha Clements, Felicity Height, Carol Jewell & many others from MNHS, MADA, MIME and SCV
Executive Summary
Innovation Games
In July 2023, we invited 60+ Victorian clinicians to collaborate in small teams
on a set of "clinical innovation games" designed to reflect real-world entrepreneurial challenges.
The workshop enabled us to directly observe and assess key clinical innovation skills -
namely the ability to prioritise problems and solutions in a clinical environment,
and the ability to plan and sequence the innovation roadmap from idea to bedside.
We constructed three activities to achieve this:
Activity 1: Problem Prioritisation
Teams were provided a real-world, problem-rich clinical vignette
and asked to prioritise their selected problem.
We examined the team's decision-making process and considerations.
Activity 2: Solution Prioritisation
Teams were provided credible solution concepts for their selected problem and
asked to prioritise. We examined the team's
decision-making process and considerations.
Activity 3: Innovation Roadmap
Teams were asked to construct a roadmap comprising key milestones and activities
to turn their idea into a real product. Roadmaps were constructed using the
Tactile Tools kit developed by A/Prof. Leah Heiss' team.
We examined roadmap content, sequencing and quality.
Let's make this more concrete with some visuals! One of our vignettes for Activities 1 and 2:
An innovation roadmap from Activity 3 for a different clinical scenario:
Following the workshop, we completed a qualitative analysis of the following skills:
Activity 1: Problem Prioritisation
Activity 2: Solution Prioritisation
Activity 3: Implementation Roadmap
We graded these skills using a traffic light system, where red corresponded to no/minimal knowledge and green corresponded to a high degree of knowledge of the abilities in question:
Results
Before proceeding, it is worth briefly discussing what a "successful project" looks like. Because of the inherently fragile nature
of medtech projects, all bases need to be "covered".
And this is what a "failed project" looks like:
It isn't hard to understand why. A medtech project which fails to complete any one of these tasks
(e.g. observe the problem in the real-world, brainstorm alternative solutions, consider regulatory strategy) usually has
an intractable blind spot that doesn't disappear with additional funding, be it from research grants or venture capital.
In fact, many successful ventures are built with the clinical, technical and operational strategy firmly in place before
a single dollar leaves the company. As an aside, this structure provides a much more concrete way to discuss why projects fail
rather than the "valley of death". These were our results:
A sea of red and yellows! Some further insights across the 10 teams:
Activity 1: Problem Prioritisation
Activity 2: Solution Prioritisation
Activity 3: Innovation Roadmap
Limitations
Innovation games represented an imperfect simulation of real-world challenges and may not have captured all potential options
(e.g. the ability to receive advice to consider all these factors). To partially mitigate this, we did encourage teams to
write down experts who they would contact, although we found these to be relatively vague.
Teams were heterogeneous in their constitution and representation. Some teams (such as Team 4 - Veinforge) had several experienced
clinical innovators, while others did not have anyone with prior innovation experience. We did not quantitatively assess whether team performance
correlated to task performance. It is also likely there is some selection bias as clinicians needed to go out of their way to attend
an "innovation workshop" (i.e. this analysis may have selected for clinicians interested in innovation and therefore represent a conservative estimate of innovation skill).
Conclusion and Next Steps
It is clear that Victorian clinicians urgently need higher-quality innovation education.
In response to these findings, we have launched the first Biodesign course for Australian clinicians in 2024,
which will be fully-funded by SCV/Monash and be delivered online. We have also launched a series of advanced Biodesign masterclasses at Monash which will cover
regulatory, reimbursement, IP and commercial strategy.